#ifndef _BOX_H_
#define _BOX_H_

#include "vec3.h"
#include "PARTICLE.h"
#include "QUAD.h"

class Box
{
public:
	Vec3 center;

	Quad vFace[5];

	float width,
		depth;
	
	float red,
		green,
		blue;

	void Init( float x, float y, float z, float w, float d, float r, float g, float b );
	void Collide( Particle *vP, int n );
	void Update();
};

#endif